HOUSE 13 [HORROR] Gamepasses

HOUSE 13 Gamepasses

Compare all four official HOUSE 13 gamepasses by current price, promised effect, best-fit player, and unverified limitations.

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ProductOfficial Roblox experience, Place 114146618644145 VersionProduct identity, sale status, and price checked 2026-09-13 UTC PlatformRoblox

HOUSE 13 lists four official gamepasses: Show Impostors, Faster Movement, Infinite Revives, and Big Lobby. On September 13, 2026, the Roblox game-pass API showed all four for sale at 159, 89, 139, and 149 Robux respectively. Prices and availability can change, so confirm the live purchase prompt before spending. More importantly, buy for a specific problem; the short product descriptions do not establish every mode limit, sharing rule, or exact strength.

Current gamepass comparison

Decision assistance

Show Impostors

Pass ID: 1969402471

Price snapshot: 159 Robux

Official promise: points out Impostors pretending to be human.

Best fit: players who want help with the central visitor decision.

Check its limits

Movement convenience

Faster Movement

Pass ID: 1969980268

Price snapshot: 89 Robux

Official promise: a permanent movement-speed boost.

Best fit: players whose house routes feel slow after they already know where to go.

Compare movement value

Failure recovery

Infinite Revives

Pass ID: 1965410421

Price snapshot: 139 Robux

Official promise: revive infinitely.

Best fit: groups or long-mode players who value another attempt within the run.

Review revive questions

Group capacity

Big Lobby

Pass ID: 1969574437

Price snapshot: 149 Robux

Official promise: play with up to six friends.

Best fit: a known group that exceeds the normal lobby arrangement.

Plan a larger group

Decide what problem you are paying to solve

Show Impostors changes information. The product promises to point out a disguised Impostor, making it the most directly connected to the visitor-verification loop. It may reduce uncertainty, but the listing does not say what the marker looks like, whether every visitor is covered, whether teammates see it, or whether it affects endings. Buy it for personal decision support only after you understand that those boundaries remain unstated.

Faster Movement changes traversal. Its permanent boost could help when moving from the visitor point to a window, closet, or lit room, but the listing gives no percentage. Speed cannot replace route knowledge: moving quickly into darkness or a Nester-claimed room is still the wrong choice. It is easier to judge after several normal runs reveal whether movement time is actually causing losses.

Infinite Revives changes recovery. It can be attractive in Medium and Hard because their official completion Badges require twelve and eighteen nights. Yet “revive infinitely” does not explain when revival is offered, what progress is retained, whether a team shares the benefit, or whether a revived run remains eligible for a Badge. Confirm the current prompt before treating it as guaranteed completion protection.

Big Lobby changes who can join. “Up to 6 friends” supports a larger social run but does not settle whether the owner plus six friends means seven total players, or six including the owner. It also does not specify private-server behavior, host transfer, or whether every mode accepts the same group. Purchase only when the live lobby shows how your intended group will fit.

Scenario-based value guide

First solo run

Start without a purchase. Learn whether mistakes come from visitor judgment, house navigation, or an unfamiliar threat before paying to solve the wrong problem.

Repeated visitor mistakes

Show Impostors is the relevant product by official description. Check whether you still want the core deduction challenge before removing part of its uncertainty.

Known route, late reactions

Faster Movement may help if travel time—not indecision—causes missed windows or light routes. No official value proves the size of that advantage.

Long group sessions

Infinite Revives supports recovery; Big Lobby supports more friends. Decide whether your real bottleneck is losing a player or fitting the group.

Price and ownership checks

Open the purchase from the official HOUSE 13 experience or its verified Roblox product surface. Confirm the pass name, creator Dread Forge, pass ID, current Robux amount, and description. A copied screenshot can show an old price. The checkout prompt is the deciding price for your account and region at purchase time.

Gamepasses are normally tied to the purchasing Roblox account, but this page does not claim how each effect is applied inside HOUSE 13. After purchase, join a fresh server if the benefit does not appear, then look for a product-specific indicator or prompt. Keep the receipt and avoid buying the same-looking developer product from another experience.

What to test after buying

For Show Impostors, record who sees the indicator, when it appears, whether it covers every visitor, and whether it operates in all three modes. For Faster Movement, compare the same route before and after purchase without turning the result into a universal speed percentage from one informal timing.

For Infinite Revives, record the failure state, revive prompt, respawn point, retained night progress, team effect, and Badge result. For Big Lobby, record owner status, number of friends invited, total players admitted, public or private context, mode selection, and what happens if the host leaves. These checks answer practical ownership questions without guessing from the product name.

Purchases do not replace the survival loop

Every run still benefits from a clear visitor caller, a window and closet watcher, and a known route to a lit room. Show Impostors does not advertise protection from the Reacher, Hitcher, or Nester. Faster Movement does not make a dark route safe. Infinite Revives does not promise that a revived run awards every completion Badge. Big Lobby can add communication load as well as help.

Practice the Beginner Guide first, review Threat responses, and choose a Mode that suits the group’s consistency. A pass has good value when it solves a problem you can name and its live behavior matches the way you play.

Refunds, resale, and safety

Do not assume a gamepass can be refunded or resold because you dislike the effect. Roblox purchase rules and the live checkout apply. Never give another player account access so they can “activate” a pass, and never run an executor or browser script to unlock one. A real purchase is attached through Roblox; off-platform Robux offers and copied product pages can be scams.

Details that remain update-sensitive

The four product identities and price snapshots above were official on September 13, 2026. Exact speed, indicator appearance, mode coverage, sharing, stacking, revive timing, completion eligibility, and total Big Lobby capacity still require current in-game confirmation. Each detail page keeps those limits near the buying decision rather than presenting a simple best-to-worst tier list.

Official source

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All Gamepasses guides

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