This walkthrough gives you a complete run structure without pretending that every visitor and event follows a fixed public script. Current community videos demonstrate sequential HOUSE 13 runs and an ending, while official Badges establish six nights for Easy, twelve for Medium, and eighteen for Hard. Use the route below to organize each night, then follow the live questions, warnings, and room state shown by your server.
Pick the run you can finish
Choose Easy for the shortest confirmed full route. Its survival Badge names six nights, and a recent no-commentary walkthrough also divides an Easy-length run into Night 1 through Night 6 and a final section. Medium and Hard have official twelve- and eighteen-night completion targets, so do not extend a six-night video’s specific visitor order and call it a complete route for those modes.
Before starting, decide whether spoilers matter to the group. Keep story discussion out of the callouts if someone wants a first experience. Agree on a simple vocabulary: visitor, window, darkness, closet, claimed room, safe light, and clear. Consistent words save time when multiple events overlap.
Set the house before every night
Identify the visitor point, each interactive window, closets, and a room the game recognizes as lit. Walk the route from the visitor point to the nearest light and back. If a room was claimed by the Nester on a previous event, confirm whether it remains unsafe and route around it instead of assuming morning reset everything.
Assign a visitor caller and a house watcher. In a larger squad, add a light-route player. The caller owns the final admit-or-refuse decision. The watcher names windows and closets. The light-route player warns when someone stays in darkness and keeps an alternate safe destination in mind.
Repeat this loop for each knock
Handle the three named threats
For the Reacher, move to the affected window and close it before the entity finishes climbing through. That action comes directly from the official THE REACHER Badge. The description gives no exact duration, so watch the current animation and interaction prompt rather than starting a memorized timer.
For the Hitcher, stop optional movement and return to a lit room before the darkness time expires. Use a room you have already seen the game recognize as lit. A flashlight or decorative glow may look bright without satisfying the room condition; that boundary still needs a current in-game check.
For the Nester, close the closet while it is inside. If it has already claimed a room, stay outside that room or rapidly flash your light at it. Do not merge those into one instruction: closing the closet is the early state, while avoidance or flashing answers the claimed-room state.
Night-by-night progression
Use the first night to make the route readable. Learn the live interaction prompts and the pace between a visitor check and a house warning. On the next nights, keep the same positions and decision order. The game may introduce or combine pressures, but your response vocabulary should remain stable.
At the midpoint of the selected mode, review only what has actually failed. If visitor calls are consistent but darkness routes are not, change positioning rather than changing every visitor rule. If a Nester room removes the usual path, establish a new lit route before the next knock. Longer modes punish drift: a role that becomes vague over twelve or eighteen nights is a bigger risk than a modestly slower but consistent routine.
Before the final documented night, avoid experimental shortcuts. Confirm the selected mode and keep the group together enough to share clear observations. At the result, wait for the exact completion message and matching survival Badge. A story scene and a mode Badge answer different questions; capture both if you are comparing endings.
Watch a current full run
This community walkthrough is useful for seeing HOUSE 13’s house layout, event pacing, and a continuous run. Treat the recorded visitor sequence and exact prompts as version-specific, and follow your live interface if it differs.
Community walkthrough reviewed September 13, 2026. It is a visual route source, not an official fixed event schedule.
Recover from a failed run
Name the failure before replaying: incorrect stranger decision, Reacher at a window, Hitcher after darkness, Nester closet or room, unclear callout, or an unknown event. Record the room and what action was attempted. On the next run, change one route or decision rule. If everything changes at once, a successful retry cannot tell you what improved.
If a public walkthrough succeeds with a visitor you rejected, compare the full evidence and version rather than copying only the outcome. The official premise supports mimicry, but no first-party complete visitor answer table is available. The Impostor Guide provides a safer comparison method.
Ending and completion checks
The official description links the story to the origins of the Impostors before Terminal 13. Recent community videos label and show an ending, but their titles do not prove the number of endings or exact branch conditions. Use the Endings Guide to separate mode survival, the Located Badge, story scenes, and replay evidence.
Exact night events, visitor answers, ending triggers, save behavior, revive eligibility, and multiplayer synchronization remain update-sensitive. The stable part of this walkthrough is the route discipline: prepare, identify, inspect, respond, reset, and verify the result.